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Review: Patient Zero

RATING: 2 Keys          RESULT: Win          REMAINING: 6:37

Nearly a year later we decided to give It’s A Trap! one more shot, in the spirit of “there’s no way it can be as bad as I remember.” It is basically exactly as bad as I remember.

Patient Zero is perhaps the closest that It’s A Trap! will ever come to having an actual
story-driven experience.

As clichéd as that story may be.

A deadly virus outbreak stands to threaten the very future of humanity,  unless, of course, we find the antidote in an escape room.

The Cosplayer returns, but at least this time gives you the slightest of impressions that you role is more important than his. The slightest. Almost.

What started out with a sliver of promise – accidentally exposing ourselves to the virus (symbolized by a sprtiz of water from a mold sample tray prior to our game clock beginning) quickly went downhill from there.

This impossibly over-played “mad scientist” themed room was as scenically basic as you’d expect from It’s A Trap!. Stark white walls and a small handful of cabinets line the room.

The true scenic stand-out (when compared the other options: nothing) was the moss “virus” spreading around the room, seemingly spawned from the previously discussed Walmart Clearance Tree™ in the Wizard Hut.

I told you that thing was a bad idea.

At least The Cosplayer was far less active in this room. Oh – I don’t think that was by design, per say, but because he too was equally bored.

The Lab games are also the closest It’s A Trap! has ever come to operating an escape room.

They’re slightly more puzzle based and slightly less dependent on required – and forced – interactions with The Cosplayer. Slightly. Almost.

Those interactions do still occur – and certain steps cannot be completed without them. So the problem persists.

But at least this time we’re not joining hands to sing kumbaya while dancing around “a tree” in “a hut.”

That being said, the Lab games are still not very good. The puzzles are basic – and technology is non-existent. Each and every step led to another combination lock or keyed padlock. Or worse – back to The Cosplayer.


I’ve said it before, and I’ll say it again. It’s A Trap! is just bad.

We’ve played five of their games now – two in the “Wizard Hut,” two in the discontinued “Lab” and one in their newer 70s space. They’re all bad.

The sad truth is that walking out of It’s A Trap! with a 2 Key experience feels like Christmas morning by comparison.

I mean sure, we’re still getting coal, but it’s Christmas, you guys!

Please enjoy this image taken just moments after The Cosplayer told us he wouldn’t be allowed to eat today if we don’t give thumbs up for the photo.

Venue:  It’s A Trap!

Location: Winter Park, Florida

Number of Games: 0


Duration: 60 minutes

Capacity: 8 people

Group Type: Public / You may be paired with strangers.

Cost: This venue has permanently closed.


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