Fright Fest at Six Flags Magic Mountain delivers budget-friendly haunts that just don’t quite measure up to the competition.
Six Flags Fright Fest, located at Six Flags Magic Mountain, is a special event that is somewhat included with park admission. Rides and Scare Zones are available to all guests, although admission to Haunts requires the purchase of a Fright Fest wristband for an additional charge. The event runs twenty-three select nights between September 14, 2019 and November 3, 2019, every Friday, Saturday and Sunday (also obviously including Halloween night on Wednesday October 31, 2019), with the park operating regular hours and Haunts opening at 7pm. For 2019, Fright Fest features six different haunted houses, six scare zones as well as all of your favorite Six Flags Magic Mountain attractions, including Superman: Escape from Krypton, Lex Luthor: Drop of Doom and Twisted Colossus.
666 Vault Unlocked
Demonic relics and obsolete oddities are locked in an abandoned vault in this dark and sinister antique shop, with possessions many die to have. Will you make it out alive?
Alas, the triumphant return of 666 Vault Unlocked. Well, maybe not so triumphant. In fact, several moments throughout this haunt appeared eerily similar to the Hellfest maze of 2018.
Upon entry, the vault gate keeper requires a password for admission, and then off you go into a world of tortured monsters and disemboweled bodies. 666 Vault Unlocked struggles to ever really find a through-line outside of a collection of souls to be auctioned that are on display here.
One notable section comes with a dark room full of hooded and masked figures, a traditional and usually successful haunt tactic, needing to be traversed without the knowledge of which might reach out for you at any point. Unfortunately, there are so many more “dummies” than actual scareactors that the room just falls completely flat, lacking any real moment of fright.
As will become a flowing theme for Six Flags Fright Fest – one simply shouldn’t expect too notable scares. With few exceptions, the Six Flags modus operandi essentially boils down to either teenagers in bad rubber masks, or teenagers in bad makeup – and in either case, all they do is jump out, scream in your face then duck away.
Condemned – Forever Damned
Dare to step inside the horrific haunts of this dilapidated home where the walls are alive with the souls of those who once lived there and will unlease their fury on anyone who dares enter.
At it’s core, Condemned – Forever Damned is essentially a classic haunted house story. With little justification needed, we’ve wandered inside, and now we’re in danger of becoming the target of the evils who lurk within. It’s basic, but in this case it really did work well.
Condemned – Forever Damned boasts some of the strongest scenic pieces to be found at Six Flags Magic Mountain’s Fright Fest. Beginning with a large scale mansion facade, guests enter through the front door and immediately find themselves in the first of many fully dimensional, completely fleshed out rooms within the house.
Furniture obstructs the flow creating a truly maze-like feeling while also adding a layer of authenticity to the world. A half-height staircase implies the scale of the mansion could be even grander than that which lies before us.The house itself becomes some of its most impactful moments – including climbing through a kitchen cabinet to duck through a low tunnel and even find ourselves in the middle of the walls, squeezing between an impossibly narrow space full of exposed studs and insulation.
Despite many of the cast being somewhat typical Six Flags Fright Fest quality, Condemned – Forever Damned did stand out as having some of the more “in character” roles that we’d encounter across the event. We’re not sure if it was simply more to work with in a stronger environment, better direction or just a more motivated cast – but whatever it was, it worked.
Atmospheric projection effects offered their own unique scares, bringing roaches and rats to life – as well as allowing hands to reach through the walls toward us.
Sewer of Souls
Vanish into an underground world of lost souls and terrifying tunnels where evil oozes and creatures taunt. Prepare to become a permanent dweller in the terror that will numb you to the core.
Venturing deep into a murky sewer actually does create a unique backdrop for a haunt that is a welcome departure from the typical blood and gore hospitals and cobwebbed manors we often encounter. Unfortunately, although on paper we’re entering the sewers here, what we actually find is another bad ChromaDepth 3D maze.
Like essentially every ChromaDepth-styled haunt before it, Sewer of Souls is mostly two dimensional sets painted in contrasting fluorescent colors to create the illusion of depth. What often results is a gawdy, tacky flavor – and sadly here is no different.
At the end of the day, Six Flags got what they asked for with Sewer of Souls – but at its core, ChromaDepth is just almost never compelling.
Beyond the to-be-expected teenagers in rubber masks, Sewer of Souls brought a few more atmospheric scares to the table that made it stand out, at least just a bit.
A giant rat puppet worked well in the setting and felt elaborate for a Six Flags haunt. A lengthy air bladder positioned at a 45º angle made it progressively more claustrophobic the further you progressed – and was further amplified by the inclusion of leg ticklers simulating the tails of scurrying rats running past and over your feet. A bridge-like moment in the second half delivers the illusion of being suspended above water, forcing a more deliberate walk across this “treacherous” chasm.
Aftermath 2: Chaos Rising
The city of Ash Valley is threatened with the release of a dangerous virus. This is the park’s largest maze to date.
Situated on the plot of the park’s former Déjà Vu coaster, Aftermath 2: Chaos Rising exists almost entirely outdoors. Aiming to create a post-apocalyptic-type flavor, this haunt is full of reclaimed items to further its sense of destruction.
In fact, many of those items were reclaimed from the park’s former Batman Stunt Show arena – including several crashed cars and a few building facades – one of which towers an impressive three stories above passing guests.
Navigating the concrete slabs and crashed cars offers plenty of hiding places for lurking zombies. Unfortunately many do little more than jump out and scream.
Dense fog and occasional, sudden fireballs create atmospheric scares that up the Aftermath 2: Chaos Rising’s overall quality.
RED’S REVENGE
Over the hell and through the woods to grandmother’s house you go. Enter the world of Red Riding Hood and the Big Bad Wolf, but in this fairy tale, you and the Wolf are hunted by Red and her demonic minions.
Red’s Revenge offers a compelling twist to the classic Little Red Riding Hood narrative, and in doing so, poses itself as perhaps Six Flags Fright Fest’s most story-driven attraction.
Red is full of rage because the villagers let the Big Bad Wolf tear her to shreds, yet apparently, she didn’t quite die. It’s all a bit confusing, but perhaps could make a bit more sense with help from the attraction’s pre-show video – the only haunt at the event to have one. Unfortunately the audio levels are so low, and the noise from the surrounding haunt is so loud, that it’s nearly impossible to understand anything that’s being said.
Red’s Revenge has some impressive “wow” moments with its scenery – and not “just for Six Flags” either. Beginning with a large, fully dimensional “exterior” village scene that’s actually entirely indoors, we wind our way in and out of classic fairy tales leading to our ultimate encounter with evil Red herself.
Some scenes don’t work as well – like a giant fluorescent spider web, home to an equally giant spider. Others further the story in a solid way, like the interior of village houses that could be straight out of Pinocchio.
Red’s Revenge delivers a bit stronger in the scares department thanks to its large, outlandish fairy tale-inspired costumes. Still little more than “boo-scares,” at least they fit within the world this time.
A highlight is finally encountering Red herself, perched above you with a fully in-character speaking role. Naturally, she’s threatening to kill you, just like in the fairy tale.
Willoughby’s RESURRECTED
The Willoughby’s Family tale unfolds before your eyes at this once-affluent Victorian mansion that has become a haven to evil spirits.
Beginning with a modest exterior facade of the mansion – much less grand than the one found across the park at Condemned – Forever Damned, we enter into what’s-his-name’s world. Large scale sets – some twenty feet tall – prove that sometimes size isn’t everything. Although grand in scale, they’re hardly grand in flavor.
Perhaps because this is Six Flags Magic Mountain’s oldest returning haunt, the sets feel lacking. There’s no real “wow” to them beyond their size, and they definitely lack that je ne sais quoi.
Although technically falling under scenic, one of the most impactful aspects of Willoughby’s Resurrected are its uneven, sloping pathways. Likely an unplanned result of the park’s naturally mountainous terrain, within the walls of a faux mansion it creates a sense of disorientation – like something’s just not quite right.
Beyond the ground under our feet, our hosts from the what’s-his-name-family are mostly made up of more screaming teenagers in rubber masks.
Six Flags Fright Fest boasts an impressive six scare zones scattered throughout the park – some of them full of custom scenery and impressive lighting. A large part of the ambiance that makes this event enjoyable is the way the park itself is transformed into another world. Scare Zones are included free with the price of admission, and do not require a Fright Fest wristband, unlike the Haunts.
Witches Lair
Wicked witches will cast a spell on all who dare enter. Beware of cauldrons, broomsticks and black magic.
It turns out that witches live in a series of incomplete picket fences just outside The Riddler’s Revenge roller coaster. These disconnected barrier sections form a sort of maze that, in essence, starts no where and leads no where, with almost nothing to be seen along the way.
City Under SIEGE
Comic-like, unruly characters are running rampant again in the streets of DC UNIVERSE.
On paper, City Under Seige – a world overtaken by DC Villains is a very compelling idea. In fact in past years, this space was used as an officially licensed Suicide Squad scare zone, full of the park’s very best scareactors (no, really) with elaborate prosthetic make-up to seamlessly recreate the likes of Killer Croc, Harley Quinn, and for better or worse, Jared Leto’s version of The Joker. But not this year.
Without the promotional license, City Under Siege becomes home to roughly six clowns, a vampire, a school bus and a crashed cop car, naturally underneath a laser-wave sky. It hardly feels like a world taken over by comic book super villains.
Terrortory Twisted
The Screampunk District has been transformed into the biggest scare zone ever, where steam-spewing mechanical beasts relentlessly hunt down their victims.
So, there’s a few fog machines and a truck with a skull atop. Also the unused theater was given some moderate image-mapped projection.
Does that make this a Scare Zone? I’m not so sure; but the real crime here is whoever approved the name “Screampunk District” for everyday use.
Demon’s Door
Welcome to HELL… Once you enter, be prepared for your mind and body to be completely taken over by the evil spirits that await you.
Demon’s Door serves as the event’s entry statement – positioned just inside the park’s turnstiles. A fiberglass devil and handful of stand-alone stalagmites black lit and blasted with some fog creates a “better than nothing” tone to kick off your evening of frights.
Nightmares – a Twisted Fantasy
This evil nightmare has never been so edgy as your favorite bedtime stories take on a new and twisted tale.
Easily the best Scare Zone of the event, Nightmares – A Twisted Fantasy sounds simplistic on paper; mostly neon colored cheese cloth draped from the hillside forest just past The New Revolution coaster. Giant glowing mushrooms and assorted fantastical props transport this are into a warped world of Alice in Wonderland gone wrong.
Nightmares – A Twisted Fantasy featured a cast of the very best actors to be found across the event – and while on paper that may not sound like a compliment given how critical we’ve been of the multitude of teenagers in rubber masks, this Scare Zone really was different. Full of scareactors who were completely engaged in their characters, they went out of their way to immerse guests with elaborate one on one interactions, literally telling them entire fair tale stories.
Exile Hill
The dead have risen and are looking for new souls to take on this dark and sinister hill.
The steep hill under Tatsu’s lift provides backdrop for The Shadows. Although somewhat lacking in any sort of noticeable action, and little more scenic than a few wooden huts, this very dark realm carries a distinctly ominous vibe.
Six Flags Fright Fest hardly carries the same lofty reputation as it’s heavy-hitting Southern California competition, and as such, it’s often an easy event to skip. We opted to return to Six Flags Magic Mountain last year, after taking a few off, just to see if anything had changed, admittedly expecting that to not be the case.
The truth is that while Six Flags Fright Fest certainly is far from our favorite Halloween event, it is getting better. It’s taken years, but there genuinely is a better sense of production value in the 2018 event than any we’d seen from the park – or chain as a whole – before it. And although Six Flags Magic Mountain still has a long way to go to compete with its local peers, we’re glad to see improvements are on the table, giving us yet another event to add to our already stacked annual itinerary.
You can find an extended photo gallery (coming soon!) from our night at Six Flags Magic Mountain’s Fright Fest on the Escape Authority Facebook page! While there, why not give us a “LIKE” if you haven’t already? We’ll give you candy!
Show your support for Escape Authority and get social with us:
Venue: Six Flags Magic Mountain
Location: Valencia, CA
Dates: Select Nights September 14th – November 3th, 2019
Hours: 10:30 am – 1 am (Fridays and Saturdays) / 10:30am – 11 pm (Sundays) / Haunts open at 7 pm
Cost: Starting at $53.99 if purchased in advance online. Fright Fest haunts also carry an additional one-time fee per night, beginning at $18 per person or $33 per person with express pass.